|Type de ressource de construction|
|Konstruktion - Ressource -Typ|
IfcConstructionResourceType is an abstract generalization of the different resource types used in construction projects, mainly labor, material, equipment and product resource types, plus subcontracted resource types and aggregations such as a crew resource type.
A resource type represents a model of "use of something" and does not necessarily correspond to a specific type of object such as a person or vehicle, but represents possible usages of such objects such as general labor or an equipment fleet. A resource type can either represent usage in general (consumption attributes defined but no task type assignment) or a task-specific resource type (production attributes defined and having an IfcTask assignment).
A construction resource type captures common productivities and cost rates for applying resources to particular task types.
HISTORY New entity in IFC4.
Composition use definition
Resource types may be decomposed into nested resource types indicating productivities when applying the resource to specific task types using the IfcRelNests relationship where IfcRelNests.RelatingObject refers to the general resource type and IfcRelNests.RelatedObjects refers to one or more task-specific productivities. For example, an IfcLaborResourceType may be defined for "Carpenter" which may have a nested IfcLaborResourceType for "Carpenter - Wall Framing" and another nested IfcLaborResourceType for "Carpenter - Drywall", each of which may have productivities based according to specific task types (IfcTaskType).
Assignment use definition
Resource types may be assigned to process types (IfcTypeProcess subtypes) using the IfcRelAssignsToProcess relationship as shown in Figure 269. Such relationship indicates that the resource type applies to the process type for the use indicated (e.g. IfcTaskType.PredefinedType). Such relationship enables a scenario of placing an IfcProduct of a particular IfcTypeProduct, querying for a set of IfcTypeProcess process types for constructing such product (e.g. IfcTaskTypeEnum.CONSTRUCTION), querying each IfcTypeProcess for a set of IfcTypeResource resource types for carrying out the process, and finally choosing an IfcTypeProcess and IfcTypeResource combination resulting in the shortest time for instantiated IfcTask occurrence(s) and/or lowest-cost for instantiated IfcConstructionResource occurrence(s).
Figure 269 — Construction resource type assignment
XSD Specification: <xs:element name="IfcConstructionResourceType" type="ifc:IfcConstructionResourceType" abstract="true" substitutionGroup="ifc:IfcTypeResource" nillable="true"/>
<xs:complexType name="IfcConstructionResourceType" abstract="true">
<xs:element name="BaseCosts" nillable="true" minOccurs="0">
<xs:element ref="ifc:IfcAppliedValue" maxOccurs="unbounded"/>
<xs:attribute ref="ifc:itemType" fixed="ifc:IfcAppliedValue"/>
<xs:attribute ref="ifc:cType" fixed="list"/>
<xs:attribute ref="ifc:arraySize" use="optional"/>
<xs:element name="BaseQuantity" type="ifc:IfcPhysicalQuantity" nillable="true" minOccurs="0"/>
|BaseCosts|| : ||
Indicates the unit costs and environmental impacts for which accrued amounts should be calculated. Such unit costs may be split into Name designations (e.g. 'Standard', 'Overtime'), and may contain a hierarchy of cost values that apply at different dates (using IfcCostValue.ApplicableDate and IfcCostValue.FixedUntilDate).
|BaseQuantity|| : ||
Identifies the quantity for which the BaseQuantityProduced applies. The Name of the IfcPhysicalQuantity identifies the quantity definition being measured, e.g. "GrossVolume". For production-based resources (e.g. carpentry labor), this value refers to quantities on IfcProduct(s) to which the assigned IfcTask is assigned. For duration-based resources (e.g. safety inspector, fuel for equipment), this value refers to quantities that may be assigned to occurrences of the assigned IfcTaskType.
Link to this page